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Fixed an issue that allowed a full Surged Charged Shot to fire off twice while ignoring its cooldown.
Fixed an issue in which sometimes the Arcane Missiles ability would deal an extra damage print marked as Magic Missiles.
Arcane Missiles will now apply stacks of expose correctly.
Power Converter AMP – This buff is now applied when you enter combat and persists as long as you are in combat.
Gamma Rays – Fixed an issue where there was a noticeable delay between finishing the cast and being refunded the Actuator for landing all 3 beams.
Debilitative Armor – This now properly reduced PvP Offense by the intended 6.5%.
The new Tier 4 bonus no longer increases the Stun duration while the increased Interrupt Armor pierce remains.
The Tier 4 Bonus has been swapped with the Tier 8 Bonus.
Crisis Wave – Fixed an issue where using Tier 4+ would consume all 4 Actuators following Energize.
Gamma Rays – Fixed an issue where using Tier 4+ would consume all 4 Actuators following Energize.
AMPS Duelist and Inspirational Charge should now be able to stack.
Fixed a bug with Fisticuffs that was preventing it from procing.
All 3 Spectral Swarms should now attack the closest target to the Esper when the spell is cast.
Fixed a bug with T8 Mind Burst ignoring shields.
Fixed a bug with T8 Geist that was preventing it from taking 100% of the Esper’s threat.
Soothe T8 Telegraph no longer sticks around when Hold to Continue Casting option is off.
Fixed a bug with T8 Reverie not benefiting from the Healing Received Buff.
Fixed an issue in which by going over and under the Zone thresholds, you would gain Volatility faster than every 1.5s.
Fixed an issue that prevented the buff from reapplying due to it triggering more than once during the internal cooldown.
The Zone AMP – Fixed an issue in which Volatility would drop if going from Mode: Provoke to Mode: Eradicate.
Keep on Truckin’ AMP – Fixed an issue in which the last tick would not always apply.
Personal Defense Unit – Fixed an issue that prevented it from absorbing damage.
Energy Auger – Fixed an issue that prevented the field from dealing damage if multiple Engineers stacked them.
Fixed an issue in which Shatter Impairment would not remove subdue effects.
Fixed an issue in which damage would not be dealt if multiple Engineers mark the same target.
Gadget – Reduced the duration on Attachment Optimization Routines to 10 seconds down from 20 seconds.
Shiphand instances will now use the rallying system.
While consuming C.R.E.D.D., the player animation is no longer late.
The deserter duration for PvP activities (Battlegrounds, Arena, and Warplots) has been increased from 5 minutes to 10 minutes.
The deserter duration for PvE activities (Adventures and Dungeons) has been increased from 5 minutes to 15 minutes.
Fixed a bug where interrupting certain creatures could cause a significant decrease in client framerate for a few seconds.
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Fixed potential client crash that can happen when 2-Step Verification is submitted without a code.
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Trial accounts are now properly notified via a system message when reaching the reduced max renown and gold.
Guards in Illium and Thayd should now direct you to the C.R.E.D.D.
Fixed an issue with certain AIs not reacting to mounted players properly.
They also have an icon and tooltip describing how they are allowed to be multi-bind.
Keybindings for Stun Breakout gameplay have been added.
Added new key bindings for Stun Breakout gameplay.
New art for the stun breakout gameplay has been added.
This fixes issues in realm and character select where it appeared to be working fine, but then get stuck waiting for server responses.
Character and realm select screens now properly report when you are disconnected.
If you’ve accidentally sold your path gear, they’re available again on these vendors!
Path Hoard-O-Tron 4000s can be found next to the Elder Gem vendors in Illium and Thayd.
Blog
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